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Nigel Stewart authored
Such as OpenGL 3.0 reusing ARB_vertex_array_object Implement reused lists for OpenGL 3.0, 3.1 and 3.2 so far
6cea5473
Such as OpenGL 3.0 reusing ARB_vertex_array_object Implement reused lists for OpenGL 3.0, 3.1 and 3.2 so far