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  • Kenneth Moreland's avatar
    Modify implementation of Transform3DPoint · 5dbcb332
    Kenneth Moreland authored
    The new implementation assumes that the fourth component of the
    homogeneous coordinate is not changed, which is true for all common
    transforms except perspective projections. This should save several math
    instructions to compute the fourth component and then divide the others
    by it. If needed we can make a second method that does the complete
    transform.
    
    I am hoping that this will also solve what appears to be an optimization
    bug on one of the dashboards.
    5dbcb332