Forked from
VTK / VTK
Jaswant Panchumarti (Kitware)
authored
- This commit adapts the shaders to write the cell, prop, composite and process id into the 4 channels of the Ids attachment. - All id values are written as 32-bit unsigned integers. - Merged `OverrideColorDescriptor` struct inside the `MeshAttributeDescriptor` to resolve padding issues which came up when the `CompositeID` and `ProcessID` members were added.
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