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Commit fe2dc026 authored by Cory Quammen's avatar Cory Quammen Committed by Kitware Robot
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Merge topic 'dynamic-opengl-selection-docs'


e15775e2 doc: add text to links

Acked-by: default avatarKitware Robot <kwrobot@kitware.com>
Rejected-by: default avatarbuildbot <buildbot@kitware.com>
Reviewed-by: default avatarJaswant Panchumarti (Kitware) <jaswant.panchumarti@kitware.com>
Merge-request: !11853
parents 7f36bee1 e15775e2
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......@@ -6,10 +6,10 @@ In case the system is not configured for `EGL`, VTK will fallback to OSMesa. The
Similarly on Windows, VTK will now automatically fallback to OSMesa if the OpenGL drivers on Windows system are too old i,e do not
support OpenGL 3.2 or higher.
You can learn about the new behavior of the OpenGL build settings in [](https://docs.vtk.org/en/latest/build_instructions/build_settings.html#opengl-related-build-options)
You can learn about the new behavior of the OpenGL build settings in [OpenGL related build options](https://docs.vtk.org/en/latest/build_instructions/build_settings.html#opengl-related-build-options)
To enable runtime selection, VTK now integrates the modern OpenGL loader library [glad](https://github.com/Dav1dde/glad) as a [third-party project](/developers_guide/git/thirdparty-projects.md), replacing `glew`, which did not support compiling both `GLX` and `EGL` in the same build
If OSMesa is not installed, VTK prints a warning to the console and suggests installing OSMesa.
You can enforce a specific render window by setting the `VTK_DEFAULT_OPENGL_WINDOW` environment variable. See [](https://docs.vtk.org/en/latest/advanced/runtime_settings.html#opengl).
You can enforce a specific render window by setting the `VTK_DEFAULT_OPENGL_WINDOW` environment variable. See [Runtime settings - OpenGL](https://docs.vtk.org/en/latest/advanced/runtime_settings.html#opengl).
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