vtkSynchronizedRenderers: capture just 1 image.
vtkSynchronizedRenderers unnecessarily captured separate image buffers for full res and subsampled images. There's really no reason for it. This dual buffer not only complicated subclasses but also wasted memory. Cleaned that up.
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- Rendering/Parallel/vtkClientServerSynchronizedRenderers.cxx 1 addition, 2 deletionsRendering/Parallel/vtkClientServerSynchronizedRenderers.cxx
- Rendering/Parallel/vtkCompositedSynchronizedRenderers.cxx 1 addition, 3 deletionsRendering/Parallel/vtkCompositedSynchronizedRenderers.cxx
- Rendering/Parallel/vtkSynchronizedRenderers.cxx 4 additions, 11 deletionsRendering/Parallel/vtkSynchronizedRenderers.cxx
- Rendering/Parallel/vtkSynchronizedRenderers.h 4 additions, 8 deletionsRendering/Parallel/vtkSynchronizedRenderers.h
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