Update shadow map tests to account for fixed light transforms
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- Rendering/OpenGL2/Testing/Cxx/TestShadowMapBakerPass.cxx 0 additions, 1 deletionRendering/OpenGL2/Testing/Cxx/TestShadowMapBakerPass.cxx
- Rendering/OpenGL2/Testing/Cxx/TestShadowMapPass.cxx 13 additions, 4 deletionsRendering/OpenGL2/Testing/Cxx/TestShadowMapPass.cxx
- Rendering/OpenGL2/Testing/Data/Baseline/TestShadowMapBakerPass.png.sha512 1 addition, 1 deletion...2/Testing/Data/Baseline/TestShadowMapBakerPass.png.sha512
- Rendering/OpenGL2/Testing/Data/Baseline/TestShadowMapPass.png.sha512 1 addition, 1 deletion...penGL2/Testing/Data/Baseline/TestShadowMapPass.png.sha512
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