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Commit a18223be authored by Thomas Galland's avatar Thomas Galland
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Fix rendering edges as tubes without light

`this->PrimitiveInfo[this->LastBoundBO].LastLightComplexity > 0` seems to be the way to go for testing if lights are enabled in the scene.
Checking if the renderer has lights do not covers all cases since lighting can be disabled without removing them.
parent 90f40723
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