Use quad instead of triangle to bound the gaussian splat
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- Rendering/OpenGL2/Testing/Cxx/TestCompositeDataPointGaussianSelection.cxx 1 addition, 1 deletion...2/Testing/Cxx/TestCompositeDataPointGaussianSelection.cxx
- Rendering/OpenGL2/Testing/Cxx/TestPointGaussianSelection.cxx 1 addition, 1 deletionRendering/OpenGL2/Testing/Cxx/TestPointGaussianSelection.cxx
- Rendering/OpenGL2/glsl/vtkPointGaussianGS.glsl 13 additions, 17 deletionsRendering/OpenGL2/glsl/vtkPointGaussianGS.glsl
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