Use sRGB for color-based textures, and fix glTF tangents loading
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- IO/Geometry/vtkGLTFDocumentLoader.cxx 17 additions, 1 deletionIO/Geometry/vtkGLTFDocumentLoader.cxx
- IO/Import/vtkGLTFImporter.cxx 2 additions, 0 deletionsIO/Import/vtkGLTFImporter.cxx
- Rendering/Core/vtkProperty.cxx 13 additions, 0 deletionsRendering/Core/vtkProperty.cxx
- Rendering/Core/vtkProperty.h 6 additions, 2 deletionsRendering/Core/vtkProperty.h
- Rendering/OpenGL2/Testing/Data/Baseline/TestPBRMapping.png.sha512 1 addition, 1 deletion...g/OpenGL2/Testing/Data/Baseline/TestPBRMapping.png.sha512
- Rendering/OpenGL2/Testing/Data/Baseline/TestPBRMaterials.png.sha512 1 addition, 1 deletion...OpenGL2/Testing/Data/Baseline/TestPBRMaterials.png.sha512
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx 1 addition, 2 deletionsRendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx
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