BUG: Fixed volume rendering at incorrect position
Modification of any transforms applied on any volume may alter location where volume rendering appears.
How to reproduce:
- Load MRHead sample (MRHead)
- Load MRHead sample (MRHead_1)
- Apply a new linear transform (LinearTransform_3) to MRHead
- Go to Volume Rendering module
- Switch to MRHead_1, show volume rendering => volume rendering of MRHead_1 is displayed
- Go to transforms module
- Modify LinearTransform_3 => ERROR: volume rendering of MRHead_1 moves on the image (while the transform is only applied to MRHead)
- Slightly rotate the 3D view => volume rendering of MRHead_1 jumps (back to the location where it should be)
Problem root cause: vtkMRMLVolumeRenderingDisplayableManager observes all TransformModifiedEvent changes and updates the position of the current volume based on that (even if not the current volume's transform is changed)
Solution: ignore transform modified changes if not the current volume's transform is modified