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  1. Nov 23, 2020
  2. Nov 22, 2020
  3. Nov 21, 2020
  4. Nov 20, 2020
    • Seun Odutola's avatar
      Layer-backed macOS applications shouldn't override the rendering context. · 92c2b973
      Seun Odutola authored and Ben Boeckel's avatar Ben Boeckel committed
      There's been instances with layer-backed macOS applications where contexts (NSOpenGLContext) for views tries to render into the context-object (CGLContextObj) of another, which tends to arise when the context (NSOpenGLContext) gets overridden in the vtkCocoaRenderWindow 'InitializeFromCurrentContext()' function. The idea is to protect the integrity of the context to be rendered into from compromise by falling back onto the 'Superclass::InitializeFromCurrentContext()' instead.
      
      (cherry picked from commit 7f214cf6)
      92c2b973
  5. Nov 17, 2020
  6. Nov 16, 2020
    • Ken Martin's avatar
      Turn off multisamples on intel OSX · 49ccafef
      Ken Martin authored
      This fixes an issues with volume rendering on oSX intel
      In the past multisamples were turened off for all OSX
      graphics, not just intel.
      49ccafef
  7. Nov 11, 2020
  8. Nov 10, 2020
    • Sean McBride's avatar
      Fixed #18047: modified Cocoa drawRect: to push/pop OpenGLState before Render · 57cc6bd4
      Sean McBride authored
      Patch from Ken Martin:
      
      We think macOS is doing stuff in OpenGL as part of its process for getting the image on the screen. Which is reasonable. But it means that macOS may change the OpenGL state in a way that VTK is not aware of. And likewise VTK could change state in a way that screws up what macOS is expecting. So the added code tries to avoid all that by making some extra OpenGL calls to protect both sides of the equation.
      
      Superficially, this fixes "Error in cache state for GL_SCISSOR_BOX" logs that were previously spewed while resizing a window.
      57cc6bd4
  9. Nov 04, 2020
  10. Nov 03, 2020
  11. Nov 02, 2020
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  20. Aug 17, 2020
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