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Commit 3a2b8020 authored by Jaswant Panchumarti (Kitware)'s avatar Jaswant Panchumarti (Kitware)
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Write ids from webgpu shaders into the Ids attachment

- This commit adapts the shaders to write the cell, prop, composite and process id into the 4 channels of the Ids attachment.
- All id values are written as 32-bit unsigned integers.
- Merged `OverrideColorDescriptor` struct inside the `MeshAttributeDescriptor` to resolve padding issues which came up when the `CompositeID` and `ProcessID` members were added.
parent a523dd41
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