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David Gobbi authored
For OpenGL2, the vtkOpenGLImageSliceMapper:RenderPolygon was being called even if the slice specified by vtkImageResliceMapper was beyond the volume bounds. This caused a regression: specifically, when the slice moved out-of-bounds the old polygon would be reused even though no polygon should be displayed at all. The fix is for RenderPolygon to return early if no polygon should be displayed. Closes #17265
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