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Ken Martin authored
The old MapDataArrayTGoMultiTexture relied on being able to lock dowwn a specific texture unit which cannot be guaranteed as external code or render passes may bne uising that texture unit. Instead we support the method having the name of a texture along with the matching ethod in vtkProperty to name a texture. Between these two users can assign texture coordinate arrays to specific textures. Deprecated the old index and unit based methods. Removed a no longer needed vtkTexture.h include which may bite some folks who are using vtkTexture but not including the header (which they shoudl do)
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