Magic Land: How to Build Your Own Fantasy World with MTG Cards
The Magic Land of Allakazam was the name of a series of network television shows featuring American magician Mark Wilson.[1] It ran from 1960 to 1964 and is credited with establishing the credibility of magic as a television entertainment.[2]
The origins of the series were in a locally broadcast show that Wilson arranged in Dallas, Texas, in 1955. That grew into other shows in Houston and San Antonio. With the introduction of videotape and the help of Alan Wakeling, Wilson created The Magic World of Allakazam as the first magic show to be videotaped and nationally syndicated. It debuted on 1 October 1960 on CBS and aired every Saturday morning on that network for two years. Wilson's wife, Nani Darnell, and their young son, Greg Wilson, assisted him and they were joined by Bev Bergeron who played the character Rebo the Clown. Other cameo appearances by Bob Towner, Robert Fenton and Chuck Burns played occasional characters on the show.[3][4] The shows were in black and white and were sponsored by Kellogg's Cereals. They followed a formula that Wilson devised and which he believed was essential for the success of magic on television. This was that there should be a live audience, that there should not be a cut from one view to another during a trick and that viewers should know they were seeing exactly what the studio audience saw.[2]
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In 1962, the show moved to ABC without missing a week on air. In 1965, the series left ABC and was internationally syndicated. The series was one of the top shows in the Nielsen ratings for Saturday mornings. It has been cited by a number of famous magicians as an early inspiration.
The "another world" part of Trapped in Another World. It may be down a rabbit hole, at the bottom of a pool, through a mysterious gate, or inside a wardrobe. What is certain is that people from other worlds will be visiting it. Usually, the Magical Land is in Another Dimension; but it can also be unexplored territory, an Island of Mystery, or a Lost World. The exact type depends on the age of the work, as geography marches on, the trope has shifted from lost continents to entire other dimensions (or in the case of Science Fiction, far off planets or time periods).
Magical Lands are usually based on Medieval Europe, and while they may be vastly different, they usually have a couple of things in common:- Usually feature some sort of sapient non-human species.
- Are almost always a monarchy.
- Features magic or technology disguised as magic.
- Are a Fantastic Nature Reserve for supposedly mythical creatures.
- Are relatively small compared to the "real world".
- Usually welcome young heroes from other worlds swooping in and saving the day, even if they're obviously inexperienced in using swords and sorcery and underpowered, they'll still be The Chosen One.
- Lack any technology beyond 1923, if they even got that far, even if thousands of years pass throughout its history. With the exception of Ancient Artifacts, but the knowledge to make them has been lost.
- Usually have a different flow-rate for time; one year inside can be a but a few days outside, or a few days can be many years.
Vulnerable to Planetville-ism. The rare democracy that falls under this trope will be Crystal Spires and Togas. This world's version of natural laws are usually the Magical Underpinnings of Reality. If it's really magical, it may be Wackyland.
Comic Books - Terrenos in Birthright is the typical fantasy inhabited by mages, monsters, dragons and other demi-humans, but also terrorized by a Evil Overlord. Unusually, the story doesn't take place in this setting but mostly on Earth after the hero returned from his adventures in Terrenos, which are featured mostly in flashbacks.
- The Homelands in Fables is a composite of every other Magical Land where the titular characters from folklore and legend come from.
- Hellboy: In addition to a Land of Faerie, there is the Thrice-Nine Land, home of Yggdrasil, the Baba Yaga, and various beings from Slavic myth.
- The Labyrinth in Lady Death by Avatar/Boundless comics is a Dark Fantasy version of this trope, but it still counts since its a setting populated by monsters and demi-humans that just happens to be an afterlife realm where the main protagonist is sentenced to after making a deal with specters to save her life after being unjustly condemned to burn at the stake.
- The Maxx imagined several Magical Lands, called Outbacks. Pangaea appeared prominently in the first Story Arc.
- In Rainbow Brite, like in the source material, Rainbowland is a magical land where color is spread all across the world.
- In Reborn, the afterlife itself is a magical land split into two parts: Adystria (for the heroic noble dead) and the Dark Lands (for the evil damned) where they are locked into a Forever War.
- Shazam! (2018) makes the Rock of Eternity the juncture between the Seven Magic Lands (including the Earthlands, which are the regular DCU). The Funlands are a giant Amusement Park of Doom; the Gamelands are a living video game; the Beastlands are home to Funny Animals; the Darklands are a gloom-filled realm of zombies and vampires; the Wozonderlands are a mash-up of the Land of Oz and Wonderland; and the Monsterlands are a Prison Dimension. Each member of the Shazam Family is supposed to be the magical guardian of one of the lands.
- The Terrain of Testament from the Ulitmate Warrior's self titled and published comic might be this, or maybe a Mental World. It's not really clear.
- Wonder Woman:
- Paradise Island/Themyscira is written this way by some writers in the main continuity, as a land ruled by a monarchy in a some kind of pocket dimension where time sometimes flows differently and which is host to a large Fantastic Nature Reserve.
- The Legend of Wonder Woman (2016): This version of Themyscira is unquestionably a magical land, as the island is the place all magic and creatures relating to Greek mythology has retreated to by the start of WWII and is in a small space separated from the real world.
Fan Works - A Crown of Stars: The Empire of Avalon. It is a kingdom spans several galaxies and even a chunk of The Multiverse, ruled by a couple of deities, inhabited by many humanoid and non-humanoid races and where technology and magic coexist. The story begins when Daniel, God-Emperor of Avalon invites Shinji and Asuka to visit his world, and takes them to Avalon through a magical Portal Door.
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Literature - Giant Country and Dream Country in The BFG. The book indicates these are unexplored territories on Earth, the visuals in the animated movie seem to imply they are more akin to other dimensions.
- The Chronicles of Narnia:
- The series is set in one. Technically "Narnia" is just one country in the world, albeit the one where most important stuff seems to happen. (The Horse and His Boy is the exception, focusing more on its southern neighbors, Archenland and Calormen.) The world of Narnia is also revealed to be flat, and when you reach the edge, you can see Aslan's Country (basically, Heaven) across a chasm. The residents include lots of mythical creatures, Talking Animals and humans, all of whom are descended from people who crossed over from our world.
- The Magician's Nephew confirms the existence of other magical worlds, including the one where the White Witch Jadis comes from. (Again, called "Charn", but that's technically just a city.) She used a Fantastic Nuke to kill everyone else in that world; once she left, it ceased to exist.
- The Chronicles of the Imaginarium Geographica: The Archipelago of Dreams. It's usually accessed from the Summer Country (Earth) via several magical ships, and inspired pretty much all of fiction in some way.
- The unnamed other world from Coraline, which explores the negative connotations and ambiguities of the concept by making the entire land an evil trap.
- In Devon Monk's Dead Iron, LeFel wants to get back to the land he was exiled from, where he will be immortal.
- In Rebecca Lickiss' Eccentric Circles, the fantasy realms outside Grandma Dickerson's house.
- In Everworld, the gods of various mythologies are real and used to live in our world, but then created Everworld, moving there with various magical creatures and some random Muggles that they kept around to worship them. The plot kicks off wh