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Venkat Swaraj
Pulse Unity Asset
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master
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ios-support
master
default
protected
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4
v4.1
v3.2
v2.0
v1.0
6 results
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Created with Raphaël 2.2.0
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Allocate data for CSV reader example
master
master
Add class for Scenario execution
Update these native plugins for iOS release candidate
Update MacOS and iOS plugins
Created PulseUnityEngine to support the 2 ways unity connects to native code (iOS vs Everything else)
Create a common base class for engine drivers (state/patient and scenario based)
Update documentation for 4.1 release
v4.1
v4.1
Update README.md
Remove Lumin support
Update README.md
Adding new data, states, and native/managed plugins for Pulse 4.1.1 (C# SEScenario and unit conversion support)
Update Manual with version and new screen shots
v3.2
v3.2
Update README.md
Merge branch 'pulse_3_2_update'
Update for syncing with Pulse 3.2
Update README.md
Merge branch 'pulse_3.x_update' into 'master'
Update README.md
Native Update
+Doc meta file
Add MSVC system redistributables
New 3.0.1 Win/Linux native libraries, and Data files
Remove old structure
Updates for Pulse 3.0
Merge branch 'patch-1' into 'master'
Update README.md with new IL2CPP contents
Update documentation and readme
v2.0
v2.0
Use `ScriptableObject.CreateInstance` instead of `new` for PulseData
Update native plugins directory structure
Updating to Pulse engine 2.3.0
Clean up the engine and ensure duplicates get their own data object
Merge branch 'initial-package-fixes' into 'master'
v1.0
v1.0
Update doc to show Asset Store link
Do not reset state file in PulseEngineDriver if missing StreamingAssets
Merge branch 'released-package' into 'master'
Reference packaged releases in README
WIP: iOS support
ios-support
ios-support
Merge branch 'user-manual' into 'master'
Add User Manual for 1.0
Merge branch 'il2cpp_readme' into 'master'
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