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  • ios-support
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Created with Raphaël 2.2.023Dec20Oct12Jul30Jun23May24Mar237615Jun12115Aug17Jul12Jun14Feb17Jan1627Feb2625211510Dec926Nov25211915131296530Oct29Allocate data for CSV reader examplemastermasterAdd class for Scenario executionUpdate these native plugins for iOS release candidateUpdate MacOS and iOS pluginsCreated PulseUnityEngine to support the 2 ways unity connects to native code (iOS vs Everything else)Create a common base class for engine drivers (state/patient and scenario based)Update documentation for 4.1 releasev4.1v4.1Update README.mdRemove Lumin supportUpdate README.mdAdding new data, states, and native/managed plugins for Pulse 4.1.1 (C# SEScenario and unit conversion support)Update Manual with version and new screen shotsv3.2v3.2Update README.mdMerge branch 'pulse_3_2_update'Update for syncing with Pulse 3.2Update README.mdMerge branch 'pulse_3.x_update' into 'master'Update README.mdNative Update+Doc meta fileAdd MSVC system redistributablesNew 3.0.1 Win/Linux native libraries, and Data filesRemove old structureUpdates for Pulse 3.0Merge branch 'patch-1' into 'master'Update README.md with new IL2CPP contentsUpdate documentation and readmev2.0v2.0Use `ScriptableObject.CreateInstance` instead of `new` for PulseDataUpdate native plugins directory structureUpdating to Pulse engine 2.3.0Clean up the engine and ensure duplicates get their own data objectMerge branch 'initial-package-fixes' into 'master'v1.0v1.0Update doc to show Asset Store linkDo not reset state file in PulseEngineDriver if missing StreamingAssetsMerge branch 'released-package' into 'master'Reference packaged releases in READMEWIP: iOS supportios-supportios-supportMerge branch 'user-manual' into 'master'Add User Manual for 1.0Merge branch 'il2cpp_readme' into 'master'
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