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vtkOpenGLPolyDataMapper : cleanup and fix overflow
Reuse the LastLightComplexity enum from the vtkOpenGLRenderer to clean the logic. (cherry picked from commit ad178ada)
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- Rendering/OpenGL2/vtkOpenGLCellToVTKCellMap.cxx 1 addition, 1 deletionRendering/OpenGL2/vtkOpenGLCellToVTKCellMap.cxx
- Rendering/OpenGL2/vtkOpenGLPointGaussianMapper.cxx 2 additions, 4 deletionsRendering/OpenGL2/vtkOpenGLPointGaussianMapper.cxx
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx 125 additions, 124 deletionsRendering/OpenGL2/vtkOpenGLPolyDataMapper.cxx
- Rendering/OpenGL2/vtkOpenGLPolyDataMapper.h 18 additions, 3 deletionsRendering/OpenGL2/vtkOpenGLPolyDataMapper.h
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