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Created with Raphaël 2.2.021Jul15131221Jun2016151096230May292726232019181716131110976432129Apr2726242322191815131211987654131Mar292825242322211716151098328Jan26252422201413121121Dec18131110983214Nov30Oct2928272219Sep1798752124Jul232221201918171514109873228Jun272625242321191817161513121185428MayOR Scene and human modelsMerge branch 'deformableBodySprint' into 'refactoring' BUG: Adds updateFunction to the NL systemCOMP: correct timer clock typeENH: Tell VTK when mapped vertex array modifiedENH: Improve vega reader to keep track of vegaMeshCOMP: fix return value in MappedVertexArrayCOMP: Fix dynamic size array allocation on winCOMP: Fix timeintegrator errors on windowsCOMP: fix comp errors due to rebaseSTYLE: Move force models impl. to ccp filesBUG: Adjust camera position and object scaleENH: Adds solver, maps to scene manager pipelineBUG: Adds unknown vector to NL systemSTYLE: Adds comments and format changesBUG: Sets displacement to the mesh verticesENH: Connects vega, defModel tangent matricesBUG: Failure to created eigen vectorsCOMP: Clears errors in solvers and force modelCOMP: Clears errors in solver and TI modulesENH: Adds linear and NL solver to exampleCOMP: Clears compilation errors in force modelENH: Adds penalty based mesh to rigid CHCOMP: Removing vega executables form cmakeWIP: Adds driver code to test deformable modelsENH: Finish all functionality of deformable modelSTYLE: Correct style in nonLinearSolver classENH: Make problem state a Vectord typENH: Enable mesh update from solution vectorENH: Add method to query stiffness matrix topologyENH: Add update state methods to time integratorsWIP: Implements API for deformable ModelCOMP: Fix API for vegaMeshReaderENH: Implements API for deformable objectSTYLE: Enforce consistency with bracesENH: Remove smart pointers for eigen matricesSTYLE: Style changes to forceModelConfig classSTYLE: Style changes to nonlinearSystem classENH: Adds API to query state of dynamical modelENH: Move linear solver tolerance to base class
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