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  • 2dCutting
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  • cameraNavigationV2
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Created with Raphaël 2.2.06Jan5329Dec2019181287630Nov29232219171615141110983131Oct30282726252420191817161514131211107654330Sep292827252322211897119Aug11985432129Jul282725222115131221Jun2016151096230May292726232019181716131110976432129Apr2726242322191815131211987654131Mar292825242322211716151098328Jan26252422201413121121Dec18131110983214Nov30Oct2928272219Sep17987Merge branch 'fix-std-functional-msvc' into 'master' COMP: Fix function is not a member of std (Win)Merge branch 'custom-vtk-interactor' into 'master' Merge branch 'fixNFESolver' into 'master' STYLE: comment framerate displayCOMP: fix some warningsENH: Edit example for FEM deformable bodyBUG: Fix timerSTYLE: Clean up of the solver and model classesCOMP: Add exception handling when reading boundary conditions fileENH: Adds modified CG solverENH: Makes the update of LHS and RHS updateType dependentBUG: Fixs the fully implicit nonlinear Newton solverENH: Simplify updateBodyStatesBUG: Correct damping initializationENH: Assign non linear system unknown vector by pointerENH: Use references for vectors in FEMDeformableBodyModelBUG: Correct computation of m_Feff in FEMDeformableBodyModelBUG: Correct initialization issues in some force modelsBUG: Fix wrong check on Corotational femMethodMerge branch 'skip-computebounds-vtk' into 'master' Merge branch 'fix-some-warnings' into 'master' Merge branch 'camnavfeaturesimstk' into 'cameraNavigationV2' ENH Resolving merge issues.ENH: Add custom event handlers for vtk interactionENH: skip compute bounds in vtkENH: Correct some warningsBUG: Fixing the rendered window termination.ENH Adding a check for enabled logging before disablingFEAT: Adding color and opacity changing capabilities for imstkGeometry.Merge branch 'mshReader' into 'master' FEAT Adding function lambda set for giving the ability to add custom event handlers for InteractorStyleENH: Added tetMshandVegaIO example in SandboxENH: Implemented Vega writer and Mesh writeENH: Renamed MeshReaders to MeshIO.ENH: convert Volumetric mesh to Vega meshENH: Add MSHMeshReaderMerge branch 'improve-render-clock' into 'master' STYLE: Add some doxygen comments in RenderingENH: Update timer in vtkInteractor to meet target fps
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