Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 2dCutting
  • ETI-Application
  • IMSHCamNav
  • NeedleTissueInteraction
  • cameraNavigationV2
  • master default protected
  • master-rgao
  • orthognathicSurgSim
  • refac-2dCutting
  • revert-97a875d1
  • vtkWith3DSlicerTag
  • v1.0.0
12 results
Created with Raphaël 2.2.026Apr21Mar191427Feb2085231Jan292623191218Dec1228Nov13111031Oct2725241043217Sep141312108730Aug28252417128732131Jul26242118151276321Jun1815919May1817161512111098326Apr252221191817141312111087654331Mar292827262422211514139828Feb2724212018171610631Jan30262465329Dec2019181287630Nov29232219171615141110983131Oct30282726252420191817161514131211107654330Sep292827252322211897119Aug11985432129Jul282725222115131221JunCOMP: Add additional mirror to libusbENH: Update to CMake 3.9Merge branch 'fix-ubuntu' into 'master'COMP: Fix Assimp linking on UbuntuDOC: Add prerequisites to build iMSTK with ubuntu packagesMerge branch 'minorRefacRendering' into 'master'REFAC: Ensure vulkan backend compiles and runs with the refactoringDOC: Add documentation to the VTKRenderer and simulationManager classesREFAC: Remove unused functions and add documentation to viewer classesREFAC: Make functions called within SimulationManager class privateREFAC: Improve redability of startSimulation function argumentsREFAC: Impose const correctness in Renderer and its subclassesREFAC: Make renderer and viewer classes abstractREFAC: Remove the launchSimulation from public APIMerge branch 'shadows' into 'master'CLEANUP: added documentation for IBL probe and fixed bug with renderer closingENH: improved memory management system and fixed crashesENH: added texture management and IBL to the Vulkan rendererENH: added bloom and shadows to Vulkan renderer. Made some shader adjustments including emissivity.BUG: fixed issue with VR and Vulkan rendererBUG: Fixing bug preventing the display of meshesENH: Tune values of the erosion and collision detectionENH: Enable sawing of partitionsENH: Change the VTK repo from VTK-proper to imstk cloneENH: Add comment to help with turning off vertical sync for future useENH: Optimize runModule() in the scene manager classENH: Optimize getSceneObjects functionENH: Modify the exampleENH: Add algorithm to optimize data locality for the node numbering for tetrahedral meshSTYLE: enforce styleENH: Add mesh partition algorithm using using uniform gridENH: Reduce the latency in removing the elementsENH: Better collision detection algotrithmCOMP: gaurd device specific code with preprocessor defineMerge branch 'orthognathicSurg' into 'orthognathicSurg'BUG: Solving pointer accessing issuesENH: Implements sawing algorithmENH: Adds OBB and convex hull supportENH: Adds sound control exampleMerge branch 'VR_WIP' into 'master'
Loading