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Created with Raphaël 2.2.012Jul21Jun2016151096230May292726232019181716131110976432129Apr2726242322191815131211987654131Mar292825242322211716151098328Jan26252422201413121121Dec18131110983214Nov30Oct2928272219Sep1798752124Jul232221201918171514109873228Jun272625242321191817161513121185428May26COMP: Clears compilation errors in force modelENH: Adds penalty based mesh to rigid CHCOMP: Removing vega executables form cmakeWIP: Adds driver code to test deformable modelsENH: Finish all functionality of deformable modelSTYLE: Correct style in nonLinearSolver classENH: Make problem state a Vectord typENH: Enable mesh update from solution vectorENH: Add method to query stiffness matrix topologyENH: Add update state methods to time integratorsWIP: Implements API for deformable ModelCOMP: Fix API for vegaMeshReaderENH: Implements API for deformable objectSTYLE: Enforce consistency with bracesENH: Remove smart pointers for eigen matricesSTYLE: Style changes to forceModelConfig classSTYLE: Style changes to nonlinearSystem classENH: Adds API to query state of dynamical modelENH: Move linear solver tolerance to base classENH: Adds time step size to the time integratorENH: Add api to extract vega form volume meshSTYLE: Move code of internal force model to .cppSTYLE: Rename KinematicState to ProblemStateENH: Adds Newton-Raphson non-linear solverENH: Adds non-linear SolverENH: Move problem states to DynamicalModel classSTYLE: enforce camel case in forceModelConfigENH: Make state variables part of DeformableModelENH: Add customization to force model configENH: Adds function declerations in deformableBodyModel classENH: Adds force model config loader from external fileENH: Adds force modelsENH: Adds direct linear solversENH: Add linear solversENH: Add classes for nonlinear and linear systemsCOMP: clears errors from rebaseENH: Add kinematic state of the objectWIP: Adds dynamic, rigid and deformable objectsENH: Simplifies scene object class hierarchyENH: Adds test for timer utility
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