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  1. Jul 12, 2016
    • Sreekanth Arikatla's avatar
      BUG: Failure to created eigen vectors · dd68edba
      Sreekanth Arikatla authored
      Clears runtime error that shows failure to create eigen vectors in problemState.
      Small formatting changws.
      dd68edba
    • Sreekanth Arikatla's avatar
      ENH: Simplifies scene object class hierarchy · 102bff4e
      Sreekanth Arikatla authored
      1. Merge CollidingSceneObject into SceneObject. SceneObject is now optionally viewable
      and collideable but not movable. SceneObject class has all the functionality of a static object.
      2. Rename imstkLigUtility to imstkLogger
      3. Rename virtualCouplingObject to virtualToolObject
      4. Consistency with brackets for imstk namespace
      5. Move enums that  into imstk scope unless if the enum has no meaning outside the class
      102bff4e
  2. May 26, 2016
  3. May 17, 2016
  4. May 16, 2016
  5. May 13, 2016
    • Alexis Girault's avatar
      WIP: Implement CameraController · b5a57f0f
      Alexis Girault authored
      1) Camera does not hold a vtkCamera anymore (less tight integration).
      It holds camera parameters.
      
      2) Camera has a pointer to CameraController, that you can set up
      based on a deviceclient. This camera controller has a reference
      to the camera, and updates its parameters based on the deviceclient
      retrieved information.
      
      3) Scene runs the controller as an asynchronous module in its own
      thread, it is therefore started in Scene::initModule and ended in
      Scene::cleanUpModule.
      
      4) In the timer loop of InteractorStyle, the vtk camera is updated
      based on the scene camera.
      
      5) In Renderer, a new vtk Camera needs to be created to match the
      scene camera, since it is not created anymore in imstk::Camera.
      b5a57f0f
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