- Jul 12, 2016
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Sreekanth Arikatla authored
Clears runtime error that shows failure to create eigen vectors in problemState. Small formatting changws.
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Sreekanth Arikatla authored
1. Merge CollidingSceneObject into SceneObject. SceneObject is now optionally viewable and collideable but not movable. SceneObject class has all the functionality of a static object. 2. Rename imstkLigUtility to imstkLogger 3. Rename virtualCouplingObject to virtualToolObject 4. Consistency with brackets for imstk namespace 5. Move enums that into imstk scope unless if the enum has no meaning outside the class
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- May 26, 2016
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Alexis Girault authored
To fix dependencies ambiguities with Collision
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- May 17, 2016
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Alexis Girault authored
1) collidingobject needs to be virtual 2) trackingController was not passing scaling value
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Alexis Girault authored
Used for camera controller, will be used for virtual tool object. Useful to take care of world transformations (scaling, offset, inverse translation, mirror rotations)
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- May 16, 2016
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Sreekanth Arikatla authored
Adds memory.h for windows in cameraController to clear compiler errors
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Alexis Girault authored
1) public constructor 2) add inversion flags 3) apply correct offsets and scales still need to apply rotation offset based on camera initial orientation
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- May 13, 2016
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Alexis Girault authored
1) Camera does not hold a vtkCamera anymore (less tight integration). It holds camera parameters. 2) Camera has a pointer to CameraController, that you can set up based on a deviceclient. This camera controller has a reference to the camera, and updates its parameters based on the deviceclient retrieved information. 3) Scene runs the controller as an asynchronous module in its own thread, it is therefore started in Scene::initModule and ended in Scene::cleanUpModule. 4) In the timer loop of InteractorStyle, the vtk camera is updated based on the scene camera. 5) In Renderer, a new vtk Camera needs to be created to match the scene camera, since it is not created anymore in imstk::Camera.
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