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  1. Jul 28, 2016
  2. Jul 13, 2016
  3. Jul 12, 2016
    • Alexis Girault's avatar
      ENH: Add support for texturing surface mesh · 2bcbfc69
      Alexis Girault authored
      1) In imstkMesh, allow to store point data arrays.
      
      2) In imstkSurfaceMesh, get rid of the API for texture
      coordinates and vertice tangents. Instead, we'll store
      the name of the data array to use as a default texture
      coordinate if none is specified by the user, and offer
      the addTexture() API to populate a texture map storing
      the filename of the texture and the name of the array
      to use as texture coordinates.
      
      3) Update imstkVTKMeshReader to copy all point data,
      not just active texture coordinates, and define the
      default texture coordinates if active coordinates exist.
      
      4) Update imstkSurfaceMeshRenderDelegate to convert
      back point data arrays to vtk data arrays wihtin the
      polydata, and use the latest API in VTK to define
      multiple texture coordinates and textures.
      2bcbfc69
  4. May 17, 2016
  5. Apr 29, 2016
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