- Jul 28, 2016
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NickMilef authored
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- Jul 13, 2016
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Alexis Girault authored
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- Jul 12, 2016
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Alexis Girault authored
1) In imstkMesh, allow to store point data arrays. 2) In imstkSurfaceMesh, get rid of the API for texture coordinates and vertice tangents. Instead, we'll store the name of the data array to use as a default texture coordinate if none is specified by the user, and offer the addTexture() API to populate a texture map storing the filename of the texture and the name of the array to use as texture coordinates. 3) Update imstkVTKMeshReader to copy all point data, not just active texture coordinates, and define the default texture coordinates if active coordinates exist. 4) Update imstkSurfaceMeshRenderDelegate to convert back point data arrays to vtk data arrays wihtin the polydata, and use the latest API in VTK to define multiple texture coordinates and textures.
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- May 17, 2016
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Alexis Girault authored
Just like camera.
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- Apr 29, 2016
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Alexis Girault authored
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Alexis Girault authored
Also implemented MappedVertexArray to map out structure vertices to polydata points directly (no copy).
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