- Jun 08, 2015
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Sean Radigan authored
Added exports for smRenderingOculus. Fixed the Oculus examples so they compile. Also found a stray GLUT reference and removed it.
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Sean Radigan authored
Added smGeometry to the exports list. Also linked smGeometry to smRendering.
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Sean Radigan authored
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- Jun 05, 2015
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Ricardo Ortiz authored
Implementation of penalty contact response
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- Jun 04, 2015
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Ricardo Ortiz authored
Conflicts: CMake/SimMedTKConfig.cmake.in examples/CollisionDetectionSpatialHashing/CollisionDetectionSpatialHashing.cpp examples/common/hapticController.cpp examples/renderCube/CMakeLists.txt include/smCore/smScene.h src/smRendering/smOculusViewer.cpp
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Sreekanth Arikatla authored
Added axis rendering. Also added arrow rendering (vectors can be visualized using smGLRenderer::drawArrow
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Ricardo Ortiz authored
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
by a mesh.
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Sean Radigan authored
Enabled collision model rendering. Re-named smViewer::draw to smViewer::render to avoid confusion. Fixed a typo in renderCubeToTexture example.
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Sean Radigan authored
Removed smDrawParam, and got rid of some smScene functions like registerScene. Also removed Scene Iterators.
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Sreekanth Arikatla authored
Changed surface mesh loader to reflect to vertex array resize call instead of reserve during initialization~
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
The rendering window now shows up in vega example. The simulator seems to be executing. added haptic event required later for demo. Modified the driver code to be same as in Demos project. ToDO: Get the mesh rendering through smSurfaceMesh up and running debug Collision detection and Response algos.
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
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Sean Radigan authored
Hacked up a bunch of the smVegaSceneObject and alike classes to get a building project. Also completely pulled GLUT from CMake.
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Sreekanth Arikatla authored
Modified vegaexample to use smVegaSceneObject and its child classes Remove raw pointers
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Sreekanth Arikatla authored
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
This branch provides exports in order for external project to easily find and use SimMedTK and its dependencies.
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- May 28, 2015
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Ricardo Ortiz authored
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Sreekanth Arikatla authored
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Ricardo Ortiz authored
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Ricardo Ortiz authored
Pass BUILD_SHARED_LIBS to the cache in the super build configuration.
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Ricardo Ortiz authored
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Ricardo Ortiz authored
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Sean Radigan authored
Some fixes for the Oculus examples and code in the framework that wasn't mainentenced in the previous merge with master
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Ricardo Ortiz authored
FIX: Prevent simmedtk_find_package from overwritting CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH on Windows
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