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  1. Jan 20, 2016
    • Ricardo Ortiz's avatar
      ENH: Clean and refactor the penalty method. · 14ce80ff
      Ricardo Ortiz authored
      Add an alias for a matrix map.
      Create a templated method in the MeshModel and IOMesh to automatically
      cast the underlying mesh.
      
      Create an interpolate() method in the VegaVolumetricMesh class to
      interpolate surface of the underlying volumetric mesh with an external
      surface mesh and clean up the interface.
      
      Create a computeGravity() method in the VegaVolumetricMesh class
      to compute gravity forces.
      
      Refactor getVelocity() method in DeformableSceneObject and add a
      variable to hold the gravity vector.
      
      Refactor SceneObject. Add SceneModelRenderDelegate render delegate to
      take care of renderign operations for this model. Create visual,
      physics and collision model variables.
      
      Remove render delegates from the StaticSceneObject, this is now handled
      by it base class.
      
      Add storage for the gravity force in VegaFEMDeformableSceneObject and
      initialized properly. Compute internal force by multiplying K*positions
      instead of calling the vega function.
      
      Refactor DefaultSimulator, VegaFEMModelSimulator. This class will be
      marked obsolete soon.
      14ce80ff
    • Ricardo Ortiz's avatar
      ENH: Replace the way local matrices are · 1c01c312
      Ricardo Ortiz authored
      initialized from Vega matrices. The ode rhs
      now considers damping only if the coefficients are
      positive, non zero. It also accumulates contact forces
      if any. The updateAttachedMesh in the VegaVolumetricMesh
      class now takes an Eigen vector to do the update.
      1c01c312
    • Ricardo Ortiz's avatar
      ENH: Fix compilation errors. · 467ea338
      Ricardo Ortiz authored
      467ea338
  2. Sep 17, 2015
  3. Sep 01, 2015
  4. Jul 21, 2015
  5. Jul 20, 2015
  6. Jul 18, 2015
  7. Jul 17, 2015
  8. Jul 09, 2015
  9. Jun 13, 2015
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