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ENH: Allow debug rendering while simulation runs
Addresses suggestions made here: alexis-girault/iMSTK@a63f98b5 (comment 212643) >8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8 It would be great to have the option of using pan-zoom-rotate when simulation is running for certain applications. I keep pressing 'S' and 'E' in succession to see if everything is good for an example i was working on. It need not be a default run mode option. >8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8>8 * Rename VTKRenderer::setup into VTKRenderer::setMode * Add VTKRenderer::getMode * Add VTKViewer::getRenderingMode wrapping the one above * Consider Rendering Mode in Mouse event callbacks instead of simulation status * Allow to switch to Debug rendering and back with the `d` key
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- Base/Rendering/imstkVTKRenderer.cpp 8 additions, 2 deletionsBase/Rendering/imstkVTKRenderer.cpp
- Base/Rendering/imstkVTKRenderer.h 4 additions, 2 deletionsBase/Rendering/imstkVTKRenderer.h
- Base/SimulationManager/imstkVTKInteractorStyle.cpp 21 additions, 9 deletionsBase/SimulationManager/imstkVTKInteractorStyle.cpp
- Base/SimulationManager/imstkVTKViewer.cpp 7 additions, 2 deletionsBase/SimulationManager/imstkVTKViewer.cpp
- Base/SimulationManager/imstkVTKViewer.h 5 additions, 0 deletionsBase/SimulationManager/imstkVTKViewer.h
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