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Merge branch 'RemoveIndiceArray' into 'master'
Remove IndiceArray from DataStructures use std::vector instead and update methods accordingly. See merge request !35
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- Collision/CollisionMoller.h 31 additions, 31 deletionsCollision/CollisionMoller.h
- Core/DataStructures.h 1 addition, 101 deletionsCore/DataStructures.h
- Core/DataStructures.hpp 23 additions, 332 deletionsCore/DataStructures.hpp
- Core/Factory.hpp 1 addition, 1 deletionCore/Factory.hpp
- Core/SDK.cpp 79 additions, 84 deletionsCore/SDK.cpp
- Core/SDK.h 35 additions, 119 deletionsCore/SDK.h
- Core/Simulator.cpp 1 addition, 1 deletionCore/Simulator.cpp
- Core/UnitTests/Factory.cpp 4 additions, 4 deletionsCore/UnitTests/Factory.cpp
- Core/ViewerBase.cpp 2 additions, 2 deletionsCore/ViewerBase.cpp
- Core/WorkerThread.h 2 additions, 2 deletionsCore/WorkerThread.h
- Devices/NIDAQmx.h 2 additions, 2 deletionsDevices/NIDAQmx.h
- Devices/NIUSB6008Interface.cpp 18 additions, 18 deletionsDevices/NIUSB6008Interface.cpp
- Examples/AlphaMap/AlphaMappingExample.cpp 5 additions, 5 deletionsExamples/AlphaMap/AlphaMappingExample.cpp
- Examples/CollisionDetectionBVH/CollisionDetectionBVH.cpp 1 addition, 1 deletionExamples/CollisionDetectionBVH/CollisionDetectionBVH.cpp
- Examples/CollisionDetectionSpatialHashing/CollisionDetectionSpatialHashing.cpp 1 addition, 1 deletion...ectionSpatialHashing/CollisionDetectionSpatialHashing.cpp
- Mesh/Mesh.cpp 2 additions, 2 deletionsMesh/Mesh.cpp
- Mesh/Mesh.h 1 addition, 1 deletionMesh/Mesh.h
- Mesh/SurfaceMesh.cpp 9 additions, 9 deletionsMesh/SurfaceMesh.cpp
- Mesh/VegaSceneObject.cpp 2 additions, 2 deletionsMesh/VegaSceneObject.cpp
- Mesh/VegaSceneObject.h 3 additions, 3 deletionsMesh/VegaSceneObject.h
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