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Ruiliang Gao
iMSTK
Commits
8c38a0e6
Commit
8c38a0e6
authored
9 years ago
by
Ricardo Ortiz
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RenderDelegates/MeshRenderDelegate.cpp
+23
-20
23 additions, 20 deletions
RenderDelegates/MeshRenderDelegate.cpp
with
23 additions
and
20 deletions
RenderDelegates/MeshRenderDelegate.cpp
+
23
−
20
View file @
8c38a0e6
...
...
@@ -24,43 +24,46 @@
#include
"Core/Geometry.h"
#include
"Core/RenderDelegate.h"
#include
"Core/Factory.h"
#include
"
Core/Bas
eMesh.h"
#include
"
Mesh/Surfac
eMesh.h"
class
MeshRenderDelegate
:
public
RenderDelegate
{
public:
virtual
void
draw
()
const
override
;
virtual
bool
isTargetTextured
()
const
override
;
virtual
void
draw
()
const
override
;
virtual
bool
isTargetTextured
()
const
override
;
};
void
MeshRenderDelegate
::
draw
()
const
{
auto
geom
=
this
->
getSourceGeometryAs
<
Mesh
>
();
if
(
!
geom
)
return
;
auto
geom
=
this
->
getSourceGeometryAs
<
SurfaceMesh
>
();
if
(
!
geom
)
{
return
;
}
auto
mesh
=
std
::
dynam
ic_pointer_cast
<
Mesh
>
(
geom
->
shared_from_this
());
OpenGLRenderer
::
drawSurfaceMeshTriangles
(
mesh
,
geom
->
getRenderDetail
());
auto
mesh
=
std
::
stat
ic_pointer_cast
<
Surface
Mesh
>
(
geom
->
shared_from_this
());
OpenGLRenderer
::
drawSurfaceMeshTriangles
(
mesh
,
geom
->
getRenderDetail
());
if
(
geom
->
getRenderDetail
()
->
renderType
&
SIMMEDTK_RENDER_NORMALS
)
if
(
geom
->
getRenderDetail
()
->
renderType
&
SIMMEDTK_RENDER_NORMALS
)
{
OpenGLRenderer
::
drawNormals
(
mesh
,
geom
->
getRenderDetail
()
->
normalColor
,
geom
->
getRenderDetail
()
->
normalLength
);
OpenGLRenderer
::
drawNormals
(
mesh
,
geom
->
getRenderDetail
()
->
normalColor
,
geom
->
getRenderDetail
()
->
normalLength
);
}
}
bool
MeshRenderDelegate
::
isTargetTextured
()
const
{
auto
geom
=
this
->
getSourceGeometryAs
<
Mesh
>
();
if
(
!
geom
)
return
false
;
return
geom
->
isMeshTextured
();
auto
geom
=
this
->
getSourceGeometryAs
<
SurfaceMesh
>
();
if
(
!
geom
)
{
return
false
;
}
return
geom
->
isMeshTextured
();
}
SIMMEDTK_BEGIN_DYNAMIC_LOADER
()
SIMMEDTK_BEGIN_ONLOAD
(
register_mesh_render_delegate
)
SIMMEDTK_REGISTER_CLASS
(
RenderDelegate
,
RenderDelegate
,
MeshRenderDelegate
,
2000
);
SIMMEDTK_FINISH_ONLOAD
()
SIMMEDTK_BEGIN_ONLOAD
(
register_mesh_render_delegate
)
SIMMEDTK_REGISTER_CLASS
(
RenderDelegate
,
RenderDelegate
,
MeshRenderDelegate
,
2000
);
SIMMEDTK_FINISH_ONLOAD
()
SIMMEDTK_FINISH_DYNAMIC_LOADER
()
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