ENH: add Render mode option
- SIMULATION adds the object actors and set the interactor style to no interactions. - DEBUG adds additional actors to visualize lights, the camera, axis, and set the interactor style to trackball to interact with the scene.
Showing
- Base/Rendering/CMakeLists.txt 2 additions, 0 deletionsBase/Rendering/CMakeLists.txt
- Base/Rendering/imstkRenderer.cpp 149 additions, 0 deletionsBase/Rendering/imstkRenderer.cpp
- Base/Rendering/imstkRenderer.h 70 additions, 0 deletionsBase/Rendering/imstkRenderer.h
- Base/Rendering/imstkViewer.cpp 53 additions, 68 deletionsBase/Rendering/imstkViewer.cpp
- Base/Rendering/imstkViewer.h 14 additions, 11 deletionsBase/Rendering/imstkViewer.h
- Base/SimulationManager/imstkSimulationManager.cpp 6 additions, 4 deletionsBase/SimulationManager/imstkSimulationManager.cpp
- Base/SimulationManager/imstkSimulationManager.h 2 additions, 1 deletionBase/SimulationManager/imstkSimulationManager.h
- Examples/Sandbox/main.cpp 2 additions, 2 deletionsExamples/Sandbox/main.cpp
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