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Commit 490b59ba authored by Ricardo Ortiz's avatar Ricardo Ortiz
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ENH: Refactor the getVelocity method

in the Scene objects.
parent be9707f8
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......@@ -86,6 +86,15 @@ public:
///
std::shared_ptr<OdeSystemState> getPreviousState();
///
/// \brief Returns velocity of at a given location for the current state.
///
Eigen::Map<core::Vec3d> getVelocity(const int index)
{
auto velocities = this->currentState->getVelocities();
return Eigen::Map<core::Vec3d>(&velocities(index));
}
private:
///////////////////////////////////////////////////////////////////////////////
//////////// TODO: These are pure virtual methods from superclass. ////////////
......
......@@ -143,9 +143,10 @@ const std::unordered_map< int,core::Vec3d> &SceneObject::getContactPoints() cons
}
//---------------------------------------------------------------------------
core::Vec3d SceneObject::getVelocity(const int) const
Eigen::Map<core::Vec3d> SceneObject::getVelocity(const int)
{
return core::Vec3d::Zero();
// TODO: Dangerous - Make this function pure virtual.
return Eigen::Map<core::Vec3d>(nullptr);
}
//---------------------------------------------------------------------------
......
......@@ -188,7 +188,7 @@ public:
/// \brief Returns velocity of at a given location
/// (not given node) in contact force vector
///
virtual core::Vec3d getVelocity(const int) const;
virtual Eigen::Map<core::Vec3d> getVelocity(const int);
///
/// \brief Set all contact forces to zero (if any)
......
......@@ -54,12 +54,10 @@ void SceneObjectDeformable::applyContactForces()
}
}
core::Vec3d SceneObjectDeformable::getVelocity(const int dofID) const
Eigen::Map<core::Vec3d> SceneObjectDeformable::getVelocity(const int dofID)
{
core::Vec3d vel(uvel[dofID], uvel[dofID + 1], uvel[dofID + 2]);
return vel;
double *pointer = &uvel[dofID];
return Eigen::Map<core::Vec3d>(pointer);
}
core::Vec3d SceneObjectDeformable::getDisplacementOfNodeWithDofID(const int dofID) const
......
......@@ -75,7 +75,7 @@ public:
/// \brief returns velocity of at a given location
/// (not given node) in contact force vector
core::Vec3d getVelocity(const int dofID) const;
Eigen::Map<core::Vec3d> getVelocity(const int dofID);
/// \brief returns acceleration of at a given location
/// (not given node) in contact force vector
......
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