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ENH: Add kinematic state of the object
1. Add kinematic state class which stores the state of the body at a particular time 2. Make member variable naming consistent in imstkDeformableBodyModel.h
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- Base/Core/imstkMath.h 2 additions, 2 deletionsBase/Core/imstkMath.h
- Base/Scene/Object/imstkDeformableBodyModel.h 1 addition, 1 deletionBase/Scene/Object/imstkDeformableBodyModel.h
- Base/Scene/Object/imstkDynamicObject.h 1 addition, 0 deletionsBase/Scene/Object/imstkDynamicObject.h
- Base/Scene/Object/imstkKinematicState.cpp 33 additions, 0 deletionsBase/Scene/Object/imstkKinematicState.cpp
- Base/Scene/Object/imstkKinematicState.h 62 additions, 0 deletionsBase/Scene/Object/imstkKinematicState.h
- Base/SceneElements/Objects/imstkDeformableObject.h 43 additions, 1 deletionBase/SceneElements/Objects/imstkDeformableObject.h
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