ENH: Add apply forces API in controller and client
Showing
- Base/Devices/imstkDeviceClient.cpp 3 additions, 4 deletionsBase/Devices/imstkDeviceClient.cpp
- Base/Devices/imstkDeviceClient.h 2 additions, 7 deletionsBase/Devices/imstkDeviceClient.h
- Base/Devices/imstkVRPNDeviceClient.cpp 11 additions, 3 deletionsBase/Devices/imstkVRPNDeviceClient.cpp
- Base/Scene/Object/imstkVirtualCouplingObject.cpp 18 additions, 0 deletionsBase/Scene/Object/imstkVirtualCouplingObject.cpp
- Base/Scene/Object/imstkVirtualCouplingObject.h 15 additions, 0 deletionsBase/Scene/Object/imstkVirtualCouplingObject.h
- Base/SimulationManager/imstkSceneManager.cpp 1 addition, 0 deletionsBase/SimulationManager/imstkSceneManager.cpp
Please register or sign in to comment