- Mar 20, 2009
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Zack Galbreath authored
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- Mar 19, 2009
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Zack Galbreath authored
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- Mar 13, 2009
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Zack Galbreath authored
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Zack Galbreath authored
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Zack Galbreath authored
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Francois Bertel authored
BUG:Fixed uninitialized cache variables as they are used in PrintSelf. Detected by valgrind on otherPrint test.
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Francois Bertel authored
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Brad King authored
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- Mar 12, 2009
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Francois Bertel authored
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Francois Bertel authored
COMP:Fixed warning. Nice one: vtkDataSet::FindPoint return vtkIdType but the one on vtkRectilinearGrid was returning int.
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Francois Bertel authored
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Francois Bertel authored
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Francois Bertel authored
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Francois Bertel authored
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Brad King authored
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- Mar 11, 2009
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Francois Bertel authored
ENH:Speed-up shadow mapping drastically by avoiding rebuilding the shader program at each frame, instead each actor caches its shader program from the previous rendering.
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Francois Bertel authored
BUG:Fixed uninitialized variable. This is a cache variable but as it is used in PrintSelf(), it has to be initialized.
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Brad King authored
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- Mar 10, 2009
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Dave Partyka authored
BUG: Fix intermitent leak bug where we are creating a node on the main thread and deleting it on a worker thread. I <3 Threads!
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Francois Bertel authored
ENH:Update glext.h from version 46 (2009/03/04) to version 47 (2009/03/09) from http://opengl.org/registry
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Francois Bertel authored
BUG:Fixed SpecularPower on vtkProperty and Exponent on vtkLight to match the range of [0.0,128.0] as defined in the OpenGL spec.
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Brad King authored
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- Mar 09, 2009
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David Cole authored
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Francois Bertel authored
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Dave Partyka authored
ENH: Add Initialize method to GeoSource so the threads are not created on contruction, which requires a call to Shutdown to properly terminate threads. ENH: made all current GeoView tests call Initialize on GeoSource classes.
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Francois Bertel authored
BUG:GetDisplayId() had the side effect (and side effects are bad) to open a connection to an X server (ie. allocate X resources like an X event queue) if DisplayId was not existing. Notably, a symptom of this side effect was that GetDisplayId() was emitting an error even if the render window was set to render offscreen in a first place with OSMesa and there was no X11 server running.
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Brad King authored
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- Mar 08, 2009
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Brad King authored
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- Mar 07, 2009
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David Cole authored
BUG: vtkGeoSource objects require a ShutDown call in between New and Delete if it is possible that a spawned thread may add a ref count to the object during the New call... The real fix here would be NOT to spawn threads from the vtkGeoSource constructor. Until that happens, this should prevent the TestEmptyInput test from timing out.
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Brad King authored
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- Mar 06, 2009
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Dave Partyka authored
BUG: Hopefully fix geovis tests to work on OpenGL implementations that say they support Multitexturing but only have 1 texture unit...
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David Cole authored
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David Cole authored
COMP: VS6 builds do not handle out-of-range double assignment to float properly. Do not run TestMultiBlockExodusWrite on VS6 builds. (If somebody ever fixes this such that the test will work on VS6 builds, let me know, and I will gladly revert this change.)
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David Cole authored
BUG: GetURL was including an @-sign in the URL between the username and hostname even if the username was an empty but non-NULL string. Avoid setting database connection parameters to empty strings in ParseURL. BUG: CreateDatabase did not handle the case where no connection existed and DatabaseName matched the name of the database to be created. Thanks to David Thompson for the patch.
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Francois Bertel authored
BUG:In the case multitexturing is supported but the number of texture units is too low, make sure to force the blending mode to REPLACE (MODULATE works too) instead of ADD on the green texture as combine mode is in use.
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Francois Bertel authored
BUG:In the case multitexturing is supported but the number of texture units is too low, make sure to force the blending mode to REPLACE (MODULATE works too) instead of ADD on the green texture as combine mode is in use.
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Brad King authored
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- Mar 05, 2009
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Dave Partyka authored
BUG: In theory fix another threading crash bug in GeoProjectionSource by putting locks entirely around the bodies of FetchChild(...) and FetchRoot(...).
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Francois Bertel authored
ENH:Update glext.h from version 45 (2009/03/02) to version 46 (2009/03/04) from http://opengl.org/registry
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David Cole authored
BUG: Fix issue #5245. Calculate vtkXYPlotActor range correctly. Thanks to Patrick Demond for the patch.
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