- Nov 14, 2016
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Chuck Atkins authored
* glyph_error: add fix from master to release tag
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- Nov 12, 2016
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Ken Martin authored
Add the recent glyph fix from vtk/vtk!2123
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- Nov 11, 2016
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Chuck Atkins authored
Merge branches 'python-calldata-null', 'fix-jittering', 'add_resource_management_to_2d', 'openfoam_float_or_double_points', '16899-MSAA-depth-fix' and 'fix-incompatible-web-arg-for-windows' into release * python-calldata-null: Avoid dereferencing NULL calldata pointer Don't pass subject for Python DeleteEvent * fix-jittering: Fixed stochastic jittering and added API to customize noise settings. * add_resource_management_to_2d: add opengl resource management to polydatamapper2d * openfoam_float_or_double_points: Modify openfoam reader to support float or double point data. * 16899-MSAA-depth-fix: Fix issue with coincident geometry + MSAA. See #16899. * fix-incompatible-web-arg-for-windows: Fix Windows issue with --fs-endpoints for vtkWeb server Allow vtkWeb server to server several directories
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In some cases it could attempt to free opengl resources when it was not the current context or after the context was destroyed. Add the new resource management logic via vtkOpenGLResourceFreeCallback the class to prevent this.
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101f9eeb changed the polydata fragment shaders to always write out gl_FragDepth explicitly to help with the depth peeling abstractions. However, this causes issues when multisampling, as the multisampled depths are not handled correctly when gl_FragDepth is not the default value. [1] has some more detailed info. After this patch, gl_FragDepth is only set when it is needed. [1] http://www.gamedev.net/topic/544920-gl_fragdepth-and-anti-aliasing/#entry4514289
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See mailing list report: http://public.kitware.com/pipermail/paraview/2016-November/038405.html
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This adds a check to vtkPythonCommand so that it doesn't attempt to use the calldata pointer if the pointer is NULL.
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When Python observed a VTK DeleteEvent, it called GetObjectFromPointer() to try to get (or make) a Python object for the vtkObject that invoked the event. Obviously if a vtkObject is being deleted, we do not want to create a new Python object that references it.
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- Nov 10, 2016
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The mapper uses vtkPerlinNoise by default with a texture size and frequency equivalent to the window size. It is possible to fully customize the noise generator and texture size. UseJittering changed to be off by default so some of the baselines were updated. Added tests for both default and customized noise ray jittering. Disabled TestGPURayCastMapperSampleDistance in legacy OpenGL.
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- Oct 29, 2016
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David E DeMarle authored
Release See merge request !2121
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Ken Martin authored
There was a spot where an ivar could be set without checking if it already had a value that needed to be released.
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Ken Martin authored
The BinningFilter ivar may also be in a reference loop as the input to this filter. Have to report it.
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Will Schroeder authored
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Will Schroeder authored
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Ken Martin authored
The context was getting cleaned too often maybe. This fix reverts one line from commit https://gitlab.kitware.com/vtk/vtk/commit/ 3a8e4497 This commit fixes issue vtk/vtk#16876 and adds a test for that condition as well as a few other cases that should work but could cause problems. This change could introduce other issues limited to windows as the code is fairly complex and the use cases vary widely. At some point the whole process of creating windows and handling offscreen drawing needs to be reworked. It is a mishmash of 20 years of code and overdue for a real workover for all platforms. But this topic is intended to fix this one case until we have time to really look at it and rework it. Currently the new test is only active for OpenGL2 and Windows. OpenGL1 and other platforms has issues with it that need to be fixed in the future. But for now this change fixes the reported Windows issues and adds a test to maintain that fix.
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David Gobbi authored
There were no C++ tests that directly tested this class, and this test also covers the recently-discovered bug for TranformInputSamplingOff().
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David Gobbi authored
A simple omission in the code caused TransformInputSamplingOff() to produce incorrect results. The default is TransformInputSamplingOn(), and it seems that no tests exercised the class with it off.
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Ken Martin authored
Fix some long standing issues with multisamples and stereo capable window requests on Win32.
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David C. Lonie authored
This fixes an MPI deadlock issue when LIC is used in parallel.
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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David E. DeMarle authored
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Michael Fogleman authored
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- Oct 25, 2016
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Sean McBride authored
Fixed clang warning about presence of doxygen deprecation comment with no corresponding compiler attribute (ie no VTK_LEGACY)
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- Oct 23, 2016
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Sankhesh Jhaveri authored
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- Oct 22, 2016
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Ken Martin authored
See vtk/vtk#16847 It seems for front buffer pixel draws to show up the OpenGL buffer has to be flushed.
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- Oct 21, 2016
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
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Sankhesh Jhaveri authored
Added note describing why VTK's volume rendering performs shading computations for composite blend mode only.
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- Oct 17, 2016
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Shawn Waldon authored
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- Oct 13, 2016
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Sankhesh Jhaveri authored
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