- Oct 09, 2023
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Aaron Bray authored
Add all dependent libraries for iOS builds
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- Sep 18, 2023
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Aaron Bray authored
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- Jun 30, 2022
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Aaron Bray authored
Created PulseUnityEngine to support the 2 ways unity connects to native code (iOS vs Everything else) Sync'd states and the native win64 and C# dll with the changes made in engine to support this (a84c04e)
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- Mar 06, 2022
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Aaron Bray authored
Adding new data, states, and native/managed plugins for Pulse 4.1.1 (C# SEScenario and unit conversion support) -- Removed WASM (never tested) and Lumin (Never tested) Added a new PulseEngineScenarioDriver that uses loads an SESceanrio -- An SEScenario is an object that provides the (engine state or patient configuration), optional data requests, an optional set of actions -- If actions are provided, the actions will be executed, if you want specific times to run the actions, use an SEAdvanceTime action Other misc updates for the new 4.1.0 engine
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- Jun 11, 2021
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Aaron Bray authored
Also changed the ABP to PLETH like we did in the Pulse Explorer
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- Aug 05, 2020
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Aaron Bray authored
Use 2019.4 to update native meta files
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- Jul 17, 2020
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Aaron Bray authored
Readme update Added all meta files Update of documentation pdf
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- Jun 12, 2020
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Aaron Bray authored
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- Feb 15, 2019
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Alexis Girault authored
Place assets in the PulseUnityAssets directory. According to Section 3.1: Content organizationm of https://unity3d.com/asset-store/sell-assets/submission-guidelines
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- Nov 25, 2018
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Aaron Bray authored
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Aaron Bray authored
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- Nov 12, 2018
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Alexis Girault authored
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- Nov 09, 2018
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Aaron Bray authored
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Alexis Girault authored
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- Nov 06, 2018
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Alexis Girault authored
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