-
Alexis Girault authored
- Access data files from StreamingAssets/PulseDataFiles, StreamingAssets being a directory that will be directly copied in the file system of the package, and is placed at the top level in the Assets directory: https://docs.unity3d.com/Manual/StreamingAssets.html - Add PulseEngineDriverEditor to ensure that pulse data files are properly copied to the top level StreamingAssets folder in Assets, and that an initial state file is set.
a30b5e16