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Remoting/Views: Add initial support for VTK's 3D coordinate systems

Allow putting representations in WORLD (the default) or PHYSICAL coordinates. While VTK VR rendering modules support DEVICE coordinates as well, that is not added here yet, but should be fairly straightforward to add in the future.

  • Expose vtkRenderWindow PhysicalToWorldMatrix api from vtkPVRenderView

  • Expose vtkProp3D CoordinateSystem api from representations and forward to actors

  • Add xml properties for view/PhysicalToWorldMatrix and repr/CoordinateSystem

Requires underlying support from VTK in this MR.

Edited by Scott Wittenburg

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