Keyframe animator - Orbit - needs option to keep circle whithin a plane
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
We need the ability to create a animation view, camera - orbit, then go in and try to move the orbit, and keep the orbit within a plane. As it now works, you move each individual control points individually, thus messing up the plane. Another option would be to expose some control widget that moves all of the control points at one time, kind of like the controls for clip plane for the filter clip.