Outline, point, and line coloring should NOT follow default surface color
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Right now representations color outline, point, and line representations by the global surface color by default. Oddly, this is the wrong thing to do. The reason surfaces have their own color is because you usually want it very light, even when the background is also very light, so that you may see the shading. However, if you draw a light, unlit line or point on a light background, it is very difficult to see or invisible.
Thus, the default color for these unlit features should follow a different default color. Which one? I don't know. Maybe foreground.
There is also some oddness where the color could change when you change representations. I don't know how that should be handled.