Glyph sampling not even
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
The random sampling of points to put glyphs on in the glyph filter no longer seems to be random (in the CVS trunk). Load up disk_out_ref and apply the glyph filter using the default values for maxium points, masking, and random. In the result you will see where large areas of the mesh have not glyphs (see attached image).