Surface LIC and UseLight = 0 => wrong image
renderView1.UseLight = 0 the Surface LIC is incorrect.
with
renderView1.UseLight = 1 everything is fine.
Correct Image using UseLight = 1
Wrong Image using UseLight = 0
# state file generated using paraview version 5.12.0
import paraview
paraview.compatibility.major = 5
paraview.compatibility.minor = 12from paraview.simple import *
paraview.simple._DisableFirstRenderCameraReset()materialLibrary1 = GetMaterialLibrary()
renderView1 = CreateView('RenderView')
renderView1.ViewSize = [500, 500]
renderView1.AxesGrid = 'GridAxes3DActor'
renderView1.CenterOfRotation = [0.0, 0.0, 0.0]
renderView1.StereoType = 'Crystal Eyes'
renderView1.CameraPosition = [40., -10., 0.0]
renderView1.CameraFocalPoint = [0.0, 0.0, 0.0]
renderView1.CameraViewUp = [0.0, 0.0, 1.]
renderView1.CameraFocalDisk = 1.0
renderView1.CameraParallelScale = 12.951115722667065
renderView1.CameraParallelProjection = 1
renderView1.Background = [0.32, 0.34, 0.43]
renderView1.BackEnd = 'OSPRay raycaster'
renderView1.OSPRayMaterialLibrary = materialLibrary1
SetActiveView(None)
layout1 = CreateLayout(name='Layout #1')
layout1.AssignView(0, renderView1)
layout1.SetSize(500, 500)SetActiveView(renderView1)# Load Data out of
# https://www.paraview.org/Wiki/images/5/5d/ParaViewTutorialData.tar.gz
disk_out_refex2 = IOSSReader(registrationName='disk_out_ref.ex2', FileName=['disk_out_ref.ex2'])
disk_out_refex2.ElementBlocks = ['block_1']
disk_out_refex2.NodeBlockFields = ['V']vTF2D = GetTransferFunction2D('V')
vLUT = GetColorTransferFunction('V')
vLUT.TransferFunction2D = vTF2D
vLUT.RGBPoints = [0.0, 0.231373, 0.298039, 0.752941, 11.209410083552676, 0.865003, 0.865003, 0.865003, 22.418820167105352, 0.705882, 0.0156863, 0.14902]
vLUT.ScalarRangeInitialized = 1.0
vPWF = GetOpacityTransferFunction('V')
vPWF.Points = [0.0, 0.0, 0.5, 0.0, 20.0, 1.0, 0.5, 0.0]
vPWF.ScalarRangeInitialized = 1# create a new 'Slice'
slice1 = Slice(registrationName='Slice1', Input=disk_out_refex2)
slice1.SliceType = 'Plane'
slice1.HyperTreeGridSlicer = 'Plane'
slice1.SliceOffsetValues = [0.0]
slice1.SliceType.Origin = [0.0, 0.0, 0.0]
slice1.HyperTreeGridSlicer.Origin = [0.0, 0.0, 0.0]# show data from slice1
slice1Display = Show(slice1, renderView1, 'GeometryRepresentation')
slice1Display.Representation = 'Surface LIC' # without Surface LIC everything is ok
slice1Display.ColorArrayName = ['POINTS', 'V']
slice1Display.LookupTable = vLUTSetActiveSource(slice1)# save screenshot
renderView1.UseLight = 1 #"Surface LIC" is ok
SaveScreenshot('test_UseLight1.png', renderView1, ImageResolution=[500, 500])
renderView1.UseLight = 0 #produces wrong image for "Surface LIC"
SaveScreenshot('test_UseLight0.png', renderView1, ImageResolution=[500, 500])
if __name__ == '__main__':
# generate extracts
SaveExtracts(ExtractsOutputDirectory='extracts')
Edited by Frank Blum