Rendering Scene with Ray Tracing Number of Samples per Pixel Problem
Hi, I'm trying to render a scene with ray tracing (OSPRAY pathtracer), and I spotted a problem that Paraview has when using the GUI that's a bit annoying to work around.
When exporting the scene or saving a screenshot or an animation, the scene is rendered with the number of defined samples per pixel. So, if one wants a high-quality image, one has to select a big number of pixel samples. The problem is that it will take a long time to render the preview, then the program will respond and allow you to take the screenshot. When it takes the screenshot, it will render again. This takes a long time, and it's annoying.
Possible solutions:
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I think the easiest solution will be to take into account the number of Progressive Passes in the renders. So, when someone is saving an image it will use a lot of points, but this won't make the GUI hard to work with or unresponsive.
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Another solution is to have the raytracing menu available in the render menus. So, one can have a few points for the preview and increment the number of points only for the render.
If there's already a workaround for this, I would love to hear it.
Best regards.