Environment Lighting doesn't used the good Background Texture
when we enable Use environment lighting
, it seems that when you select another background texture and then reuse the first one, the background texture used remains the second one.
Step to reproduce :
- create a sphere
- disable lightkit
- use pbr in lighting
interpolation
- switch
Background Color Mode
to Skybox and select an hdr texture - enable
Use Environment Lighting
- use another hdr texture
- and now switch to the first hdr texture