Camera Animation user interface has unexpected behaviors
Testing !5117 (merged) reveal several non critical but unexpected behaviors on the Camera Animation setup.
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Reopening the "Key Frame Interpolation" do not put the focus on the "Camera Position" and show spline in unchecked -
There is no way to apply a path when changing it in the "Key Frame Interpolation" without closing the window. -
When creating an orbit, the View Up is not set to the normal of the orbit plane. -
Clicking on a "Path" should show the spline (maybe out of scope) -
On opening the "Animation Keyframes" window, the Apply button is not greyed out, it should be.