OpenGL errors when switching ray tracing backends
In current nightlies (tested Windows only), when I enable ray tracing and switch to OSPRay -> OptiX -> OSPRay, the display of the OSPRay framebuffer seems broken. I'm getting a weird red touch. OptiX seems to be unaffected.
A debug build also shows an OpenGL invalid operation:
In the 5.7 release everything is fine.