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  • #17971

Closed
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Opened Feb 02, 2018 by Allison Vacanti@allisonvacantiDeveloper

Multiple EyeDomeLighting views misbehave with parallel rendering

Creating multiple EDL views with parallel rendering shows many artifacts in the final images.

The issue is that EDLShading's delegate pass is vtkIceTSynchronizedRenderers, and all of the IceT stuff is happening before the EDL shading can occur. This results in the depth/color buffers getting out of sync, the LOD scaling not being properly handled, and probably some other, sneakier issues.

This should be refactored so that vtkIceTSynchronizedRenderers calls EDLShading, and not the other way around.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
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5.5 (Spring 2018)
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5.5 (Spring 2018) (Past due)
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Reference: paraview/paraview#17971