Segfaults/Hangs when rendering streamlines with translucent surfaces in parallel
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
Load the attached state (with included data file) on a ParaView connected to a pvserver with 2 processes. Once the state is loaded (ensure remote rendering), change the opacity for the ....vtu file source to anything less than 1. You'll either get segfaults on hangs.