Camera orbit animation starts at wrong position
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
When I add a camera (orbit) to the animation view, it seems to pick an orientation (not the current view) and then orbits around and returns to the same point. Is there a way to make it start the orbit at the current view?
A procedure to demonstrate this is:
- Create a Superquadric source. Apply.
- Click the +Y camera view button.
- Open the Animation View.
- Create a Camera Orbit track. Accept the default values.
- Play the animation
Notice that the animation begins and ends with the camera facing down the X axis rather than the Y axis where we initiated the orbit track. We would expect the animation to begin and end at the camera position at the time of creating the track.