TextureMapToSphere is not multiple server aware
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
I have a user that wants to map the world to a sphere. ParaView 3.6.2, XP, 4 remote servers.
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Sources/ SuperQuadric. Theta resolution == 128. Phi Resolution = 128.
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Turn off Toroidal.
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Apply.
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Filters/ Alphabetical/ TextureMapToSphere.
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Turn off Prevent Seam.
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Color by Texture Coords.
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Notice that the colors have zones, but should actually smoothly wrap around the sphere.