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Add an FXAA implementation.
FXAA is an antialiasing technique that is applied in a post-processing pass. This implementation: - Is a single-pass fragment shader. - Detects edges. - Searches for edge endpoints. - Interpolates colors along the edge to give a smooth, antialiased color gradient. - Detects and corrects sub-pixel antialiasing.
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- Rendering/Core/vtkRenderer.cxx 9 additions, 0 deletionsRendering/Core/vtkRenderer.cxx
- Rendering/Core/vtkRenderer.h 41 additions, 0 deletionsRendering/Core/vtkRenderer.h
- Rendering/OpenGL2/CMakeLists.txt 2 additions, 0 deletionsRendering/OpenGL2/CMakeLists.txt
- Rendering/OpenGL2/Testing/Cxx/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/Testing/Cxx/CMakeLists.txt
- Rendering/OpenGL2/Testing/Cxx/TestFXAAFilter.cxx 173 additions, 0 deletionsRendering/OpenGL2/Testing/Cxx/TestFXAAFilter.cxx
- Rendering/OpenGL2/Testing/Data/Baseline/TestFXAAFilter.png.md5 1 addition, 0 deletions...ring/OpenGL2/Testing/Data/Baseline/TestFXAAFilter.png.md5
- Rendering/OpenGL2/glsl/vtkFXAAFilterFS.glsl 788 additions, 0 deletionsRendering/OpenGL2/glsl/vtkFXAAFilterFS.glsl
- Rendering/OpenGL2/module.cmake 1 addition, 0 deletionsRendering/OpenGL2/module.cmake
- Rendering/OpenGL2/vtkOpenGLFXAAFilter.cxx 449 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLFXAAFilter.cxx
- Rendering/OpenGL2/vtkOpenGLFXAAFilter.h 241 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLFXAAFilter.h
- Rendering/OpenGL2/vtkOpenGLRenderer.cxx 39 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLRenderer.cxx
- Rendering/OpenGL2/vtkOpenGLRenderer.h 5 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLRenderer.h
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